Zork I, Zork II and Zork III are now officially open source

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www.gamingonlinux.com/2025/11/zork-i-zork-ii-an…

Warm up your Z-machines, folks.

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Nice, time to turn off all of my lights and be eaten by a grue

Rare Microsoft W here. Is there AI included with Zork?

Can't wait for copilot to play games for me so I can work more hours at Amazon warehouse.

Considering that afaik they were shipped in Z-code, the game code was already visible to any Z-machine implementation and to whoever wanted to fiddle with raw Z-code.

They were shipped in z-code, but z-code is basically machine code, and indeed, you can patch any game if you want to fiddle with the binary. The source code is human-readable.

Not only we had compilers to z-code for a long time, but in fact first third-party languages for the z-machine were better than Infocom's own, which was discovered from their leaked code. So I'd guess reversing the bytecode isn't a problem either for a while now.

Code being visible is not very useful if you can't distribute it, extend it, expand it and improve it.

What are you gonna be improving in fifty-year-old classics?